Solgud Fasier

Knight of Good

Description:
Race: Human Age: 35
Class: Champion Weight: 215 lbs
Looks: 6’6 tall, broad. Golden Blonde hair in a bun, Tired looking gold eyes. and wearing plate armor with a golden surcoat and a red cape Alignment: Lawful Good
Level: 3 Hit Dice: d10
HP: 36 BAB: +3
AC: 13 (Flat Footed: 10, Touch: 13) EXP: 300
Speed: 30ft Init: +3
STR: 20 (5) DEX: 16 (3) CON: 16 (4)
INT: 15 (2) WIS: 10 (0) CHA: 10 (0)
Fortitude: +3 Reflex: +1 Will: +2
Weapon: Attack Bonus: Damage:
Range: Critical Hit: Notes:
Weapon: Attack Bonus: Damage:
Range: Critical Hit: Notes:
Armor: AC Bonus: Max Dex:
Armor Check Penalty: Max Speed: Notes:
Shield: AC Bonus: Max Dex:
Armor Check Penalty: Max Speed: Notes:
Skills:

Animal Handling: +0 Arcana: +0 Athletics: +11
Deception: +0 Insight: +0 Intimidation: +7
Knowledge (Arcana): — Knowledge (Architecture):— Knowledge (Dungeoneering):—
Knowledge (History): — Knowledge (Geography): — Knowledge (Local): —
Knowledge (Nature): — Knowledge (Nobility): +6 Knowledge (Religion): +2
Knowledge (Planar): — Medicine: +0 Perception: +2
Performance: +0 Persuasion: +3 Sleight of Hand: +3
Survival: +0 Stealth: +3
Feats & Abilities:

Force of Will: If the champion is subject to any sort of enchantment (charm, dominate or like spells) and is forced to work against his ideals he automatically gains an immediate additional saving throw to break the effect, and he automatically succeeds on any contested rolls to prevent the action from happening.
Fight Through The Pain The Champion is too dedicated, too close, to give up now. Even when dropped to below 0 hit points the Champion can still fight and act normally. The Champion will still die if dropped below -10 hit points.
All Armor ProficiencY: Champions are proficient with light, medium and heavy armor along with all simple and martial weapons.
Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Iron Will You get a +2 bonus on all Will saving throws.
Controlled Charge You are able to make a charge attack without suffering a -2 penalty to Armor Class.
Favored Weapon [Bastard Sword] The character receives a +1 to Hit and +2 to Damage when using that specific weapon.

Spells Per Day:

LvL 0 1 2 3 4 5 6 7 8 9
Belongings:

Money: 0g
Bio:

Solgud is a wandering Knight driven by the sole purpose of helping others and appeasing his god. He will help anyone do anything as long as innocent people don’t come into harms way. He can be a bit naive and unattentive at times and is known to drink a little too much, but he isn’t to be taken lightly for he will lay down his life in pursuit of his cause to bring hope to people around the world.

Solgud Fasier

Saving Seven Kingdoms ForgottenWriter fluffycanadianlumberjack